


There are so many stunning nooks and crannies in Genshin Impact. It is, both in scope and in the literal amount of storage it takes up on platforms, a huge game. As of the 3.1 patch, the game has just about any sort of gameplay you can imagine: four giant regions to explore, an entire realm dedicated to decorating, a consistent churn of minigames, dozens of lengthy story quests, and an extensive character-building system. Hoyoverse first released Genshin Impact two years ago, and while the core of the game remains the same - you explore, pursue quests, and collect materials to improve characters - it has received several additions of varying sizes. It’s an open-world free-to-play game created by the Shanghai-based studio Hoyoverse (previously known as Mihoyo). Genshin Impact is not a flower picking simulator. An otherwise beautiful moment becomes riddled with the anxiety of Genshin Impact’s never-ending to-do list. But then I notice a friend is online, so I should see if they can run the weekly boss that I’m not quite strong enough to beat yet. At that point, I should check in and see if I’ll have enough money to actually use the materials. At that point, I should shift gears toward collecting an entirely different set of materials that can be used to level up specific attacks. I know my total collection of Qingxin will hit 45 flowers that day, so I can level up my character. But as I pick the flowers, my mind races. On screen, the moment is quiet and serene. I pick a white flower called a Qingxin off the top of a neighboring cliff. I jump from one slope to another, gliding along while the notes of a stringed instrument accompany my platforming. To do that, I choose my anime-esque character with his black-and-teal-colored hair, and we fast-travel to the sheer, jutting peaks of the mystical region of Jueyun Karst. Logging on to Genshin Impact, I immediately go to my fallback activity: picking flowers.
